Impossible Mission II
Platform: Commodore 64
Gametype: Undefined
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Description 

Attention! Attention! Urgent message to Special Agent 4125. Elvin Atombender has returned! It is only two years ago now that Elvin Atombender was defeated in Impossible Mission. Now Elvin came to new powers again. According to our reports, he has settled down in his new headquarter, a fortress with eight watch towers. As far as we are informed, he is planning again, protected by guards, robots, mines and trapdoors. Only one person in the world knows how to find the code numbers, keys, helpful objects and how to master the labyrinth of moving stairs and elevators. So we turn to you , Special Agent 4125, and ask you for your help. Your mission starts now. Good luck and return safely... 

Keep Dr. Elvin Atombender from destroying the world by breaking into the building complex and breaking his computer codes. You have eight hours for this job. 

 Design 

The game is - concerning the graphics, sound and controls - mostly the same as its forerunner, but new elements were inserted as further robot types and the game area was expanded and divided into 8 towers with each 4-6 rooms and the central tower with the control room. 

 Hints 

 Controls RESTORE  	 = abort the game at any time and start anew with newly scattered rooms and robots and new passcodes. 
RUN/STOP  	 = pause game 
C= +  S   	 = press in aisle or lift to save the game status 
C=  	 = press in a room when there is now way out (suicide key) 

 As soon as you are in an aisle, press joystick left or right to run. 
 When you are in an elevator, press joystick up or down to go one floor up or down, or press joystick left and right to enter an aisle. 

 When you are in a room, press the joystick left or right to run and additionally press the fire button to jump. Pull the joystick back to get into the crawl position (is needed to put down the time bomb). 
 When you are standing on a lift or a platform (platform with black-yellow stripes), press the joystick up or down to get the lift going, followed by left or right to move a platform. The lifts can drive through floors or ceilings to bring you to a new room. 
 Keep the stick pressed up to search for passwords or puzzle pieces in furniture or to use the computer. 

 The game 

 Course of the game: First you need to put together the three-digit combination for each tower, to be able to leave them. Parts of this combination can be found in the fitments. After that you need to find Elvin's safes and open them (with the found time bombs) to get hold of the music sequences. There are six different ones and two duplicates. You need to put together the sequences to a complete piece of music, to be able to open the express lift door to Elvin's control room. Finally, you need to localise the right computer terminal in the control room, which ends the countdown of the rocket start before it destroys you and the whole world. 

 Press the fire button in an aisle to activate the computer. If you use the key 293, you can put together the numbered codes with the up and down keys until the word "complete" appears. 
 Before you leave a tower, you need to take the music sequence from the safe. After leaving the tower you cannot return and if the sequence wasn't by coincidence one of the duplicates, you will not be able to win the game. 

 Use the cassette recorder (cassette symbol) to record pieces of music. 
 In the furniture you can find passwords with which you can take the robots to sleep for some time (they cannot move or shoot at you). With the passwords you can also switch off the lifts. They need to be entered into the computer. 

 The computer terminals offer several options. You can 
 switch off the lifts, 
 switch off the robots, 
 move on the floor platforms to the left and right, 
 switch in the light in a dark room 
 arm with a time bomb. (It needs to be placed in front of a safe or when using a mine. Press the stick down to crouch down and press the fire button to lay down the bomb or the mine.) 
 Don't touch the robots and don't fall too deep - your "death" costs you 10 minutes! 
 As an innovation to the previous part one can name the new robots. Next to the normal secuity robots, there are now several other types: 

 Pushing robots: not deadly when touched, but they push the pawn from the platforms. 
 Mine-laying robots: they put down mines, which are deadly when touched. 
 Lift robots: they drive with the lifts and this way change path settings. 

 Solution 

Solution overview:
To leave one of the eight towers you need a special code number, which differs from tower to tower. The single elements of the number can be found in the rooms. With the menu in the elevator you can set the code number. If FOUND appears, you have the right number, if it says COMPLETE all three positions are correct. In each tower you need to find the corresponding safe and crack it. Then you get a song, which you record with the cassette recorder until you have together six different pieces of music. In the altogether eight towers there have to be two song twins. If you get the same song, you need to rewind the recorder by 25 units. 

 If you have the six different ones, go into the connecting aisle between two towers. It is guarded by two lions, which only let you through, if you know the code number! Sometimes you come across skulls - at first you should pay no attention to them, but move the joystick upwards: A trap door opens and brings you to the tower no. 9. Immobilise the robots, grab the bomb, jump from the moving elevator at the upper right, blow a hole into the ground and let yourself fall through.
 Now you are in the three neighbouring terminals. Avoid the left and the middle one, use only the right one! This way you get to the roof and can catch the chief villain Elvin Atombender. Now a small surprise waits for you... 

Tips 

 You can stand into the robots (walk or jump through) when they have been suspended. It only gets really annoying when they suddenly wake up...

Miscellaneous
 
 This is the second of altogether three parts: Impossible Mission 2025 should be named as third part, but was not converted to the C64. 
 Impossible Mission II was next to some other games on the C64DTV.

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Description from the packaging:

Elvin returns in a high rise duel to the death...
... He's built a futuristic fortress filled with the most sophisticated destructive devices, deadly to anyone determined to stop him.

That's where you come in. As a 25th century sleuth, your mission is to find the secret code accessing the stronghold of Elvin, that malicious mastermind bent on world domination.
Uncover clues in the executive office suites without being zapped by lightning-shooting push-bots. Or maybe you'd rather search the parking garage where you'll have nasty mine layers to deal with. Each tower is wired with state-of-the-art surveillance cameras, robot guards and secret security-coded passageways.

Impossible Mission II requires strategic moves and sharp investigative sense to outsmart Elvin and his band of destructive evil doers.
Use your pocket computer map to guide you through the towers or your tape player to listen to coded pieces of music you collect.
Search objects on the screen for secret code numbers and weapons to destroy enemy robots.
There are eight towers in all, each with a unique theme and level of difficulty.
Maneuver through murky passageways...
Dodge human-seeking suicide-bots...
Desperately search for code numbers to the secret combination...
And get to Elvin before it's too late!


http://www.c64-wiki.com/index.php/Impossible_Mission_II
